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Watching iPlayer together

A 2019 student collaboration with the BBC exploring chat, reactions and synchronised viewing.

UX DesignerCross-platformSummer 2019Capstone Team + BBC Design Leads

In 2019, I led UX on a student capstone project with the BBC. We explored how younger viewers could watch iPlayer together, react to programmes and talk with friends across devices.

The Watchspace concept for BBC iPlayer shown on two phones and a TV
Our concept, called Watchspace, on three screens: a group chat beside a football match on a phone, a reaction launcher, and the reactions landing on the match on a TV.

Working with BBC design and product teams, we developed Watchspace: concepts and prototypes for mobile, web and TV. The central challenge was adding social interaction without getting in the way of watching.

The work was reviewed with the BBC team as a proposal; it was not released in iPlayer.

Where social viewing already happened

Younger viewers already discussed programmes on social platforms. We compared streaming and social services to understand what iPlayer could support within the viewing experience.

Comparing existing services

Each service combined content and conversation differently. This comparison reflects the project's 2019 context.

ServiceStrengthsWeaknesses
NetflixA large catalogue and personalised discoveryFew social features within the viewing experience
YouTubeComments and creator communitiesA different content and advertising model from iPlayer
TwitchLive chat and shared reactionsAn experience centred on live streaming

Younger viewers

We focused on viewers aged 16 to 34. Paper layouts let participants arrange video, chat, reactions and friends' profiles themselves, making their expectations visible before we committed to an interface.

Social controls had to leave room for the programme. We also needed to consider accessibility and the different inputs and viewing distances on phones, computers and TVs.

Fourteen paper layouts of a video player surrounded by chat, reaction and profile cut-outs
Participants made their own layouts by placing paper cut-outs of chat, reactions and friends' faces around a video player.
The paper layouts traced as colour-coded boxes, with all of them stacked into one overlay
We traced every layout and colour-coded each element. The stacked overlay, bottom left, shows where people expected the video, chat and reactions to sit.

Three ways to watch together

  • Quick reactionsSend an emoji in response to a moment.
  • ConversationChat with friends beside the programme.
  • Synchronised playbackKeep friends on different devices watching the same moment.

Design system

I used Atomic Design to organise buttons, reaction bars, chat panels and viewing controls into reusable components. The shared system kept the prototypes consistent while allowing layouts to adapt by device.

  1. 01Atoms45+ buttons, icons and inputs.
  2. 02Molecules28, such as comment cards and reaction bars.
  3. 03Organisms12, such as chat panels and viewing parties.
  4. 04Templates6 page layouts and patterns.
Wireframe of a welcome card for iPlayer Watch Space
Wireframe of a list for choosing friends to invite to a watch party
Wireframe of an empty watch room with friends' avatars and a chat
Wireframe of the iPlayer home screen for choosing a programme
The first steps on mobile: a welcome to iPlayer Watch Space, choosing friends for a watch party, an empty room waiting for a programme, and browsing iPlayer to pick one.

Workshops

Workshops and design sprints with BBC design and product stakeholders helped us review feasibility, accessibility and how the concepts would fit the existing service. Paper prototypes let us move controls around and try the phone layouts in hand during those discussions.

Three people at a table working with paper prototypes on a tablet and a phone

A workshop with the BBC team, working through paper prototypes on a tablet and a phone.

Hands arranging paper interface pieces on a tablet showing an iPlayer programme page

We moved paper pieces of the social features around an iPlayer programme page.

A person holding a phone with a paper overlay of viewing controls

Someone tries a paper version of the phone controls in the hand.

A digital mockup beside photos of people arranging paper interface pieces on a table

Our paper kit of video, chat, reaction and friend pieces, and participants arranging it into their own layouts.

Workshops with BBC stakeholders
4
BBC design and product team members involved
12
Design sprints to refine the concepts
3

Prototypes

The prototypes explored how social features changed across mobile, web and TV while keeping the programme in view.

On mobile, reactions sat within thumb reach. Web layouts put chat beside the video. For TV, the phone acted as a controller, sending reactions to the larger screen.

A phone screen where tapping a tomato, trophy or football sends a large animated reaction

On mobile, viewers send emoji reactions the moment something happens. The reaction bar sits within reach of a thumb.

A phone flow from inviting contacts to watching a match together with a group chat

A viewing party on mobile. Viewers invite friends from their contacts, pick a programme and watch it together in sync, chatting as they go.

iPlayer in a web browser with friends' faces down the side and chat bubbles beside a match

On the web, a chat runs beside the programme. Friends' faces down the side show who is watching, and the discussion is moderated.

A phone with a reaction bar beside a TV showing a football match covered in tomatoes and a trophy

On a TV, the phone works as the controller. Reactions sent from the phone, like tomatoes and a trophy, land on the match on the big screen.

Wireframe of a programme sheet with Play now and Add to queue buttons
Wireframe of the watch room with a programme playing above the chat
Wireframe of the watch room with a reaction and drawing menu open
Wireframe of a full-screen reaction picker
Wireframes of the watch room: choosing to play a programme now or queue it, watching with the chat below, opening the reaction and drawing menu, and picking a reaction full screen.

Outcomes

We delivered social viewing concepts, a component system and three interactive prototypes for review with the BBC team. The outcome was an explored proposal, rather than a launched feature or measured change in viewing behaviour.

Platforms in the design scope
4
Organism-level components
12
Interactive prototypes
3
Project duration
6 months

Prototypes made the reviews specific: stakeholders could respond to an invitation flow, a chat layout or a reaction on the TV, rather than the general idea of social viewing.

What I learned

  • Working within a public serviceAudience appeal had to be considered alongside accessibility and the existing viewing experience.
  • Designing across devicesA shared component system still needed different layouts and behaviours for touch, mouse and TV viewing.
  • Making reviews concreteWorking prototypes helped connect design decisions to feasibility questions and trade-offs.