Design Inspiration

Hungry Shark Primal Home Screen

In Hungry Shark Primal, the Home Screen acts as the central nervous system of the game, connecting core gameplay with meta-features while maintaining the casual arcade spirit. Our key challenge was integrating competitive features, social systems, and monetization without compromising the pick-up-and-play nature that defines the genre. This case study explores how we achieved a 48% increase in daily active users through an intuitive interface that both guides new players and rewards deeper engagement. We'll break down our iterative design process, user testing insights, and the specific solutions that helped us create a home screen that players actually enjoy using.


Design Inspiration

Competitive Analysis

Mobile game home screens have evolved through years of industry testing, optimizing for both usability and thematic immersion. While developing Hungry Shark Primal, we studied successful mobile titles to understand how they balance accessibility with rich feature sets - particularly how they handle the increasing complexity of modern live service games without overwhelming players.

Clash of Clans

Call of Duty: Mobile

Brawl Stars

Asphalt 9: Legends

The Home Screen Basic Structure

Navigating core & meta components of the game

As part of the information architecture, I designed the layout of Hungry Shark Primal to accommodate different meta-game systems, with heavier emphasis on easy access to core-gameplay and monetization features. Screen real estate is precious and long term thinking was very important. The screen need

Core Progression

Meta layer

Character

Monetization

Shark Centerpiece

Energy System

Soft Currency

Hard Currency

Meta layer

Play

Information Architecture

How the different feature modules interact with each other

The feature modules in Hungry Shark Primal operate through a centralized Main Screen hub that coordinates all interactions. Players access character selection through the Shark/Pet Select module, which connects to an Upgrades system for progression. A Mode Select module offers gameplay variations, while the Shop system integrates with iOS/GGP Purchasing for transactions. The Hungry Book provides game information, and post-game features are managed through an IAP popup that connects to a rating system. All these components maintain direct connections to the Main Screen, ensuring seamless navigation between features and a cohesive gameplay experience.

Information Architecture

How the different feature modules interact with each other

UI Optimized for thumb placement

Where is the best place to put the most important buttons?

In the design of the Hungry Shark Primal Home Screen, the ‘Play’ and ‘Shop’ buttons are placed within the natural thumb zones to encourage efficient navigation between core gameplay and monetization features. This UI arrangement anticipates, and reinforces the behavior of players who frequently switch between the core-game loop, shop, and meta layers. This ergonomic placement leverages the natural range of motion, reducing strain and making interactions more intuitive.

Determining the UI Genre

What UI material theme do players like?

In the design of the Hungry Shark Primal Home Screen, the ‘Play’ and ‘Shop’ buttons are placed within the natural thumb zones to encourage efficient navigation between core gameplay and monetization features. This UI arrangement anticipates, and reinforces the behavior of players who frequently switch between the core-game loop, shop, and meta layers. This ergonomic placement leverages the natural range of motion, reducing strain and making interactions more intuitive.

Determining the UI Genre

What UI material theme do players like?

In the design of the Hungry Shark Primal Home Screen, the ‘Play’ and ‘Shop’ buttons are placed within the natural thumb zones to encourage efficient navigation between core gameplay and monetization features. This UI arrangement anticipates, and reinforces the behavior of players who frequently switch between the core-game loop, shop, and meta layers. This ergonomic placement leverages the natural range of motion, reducing strain and making interactions more intuitive.

User Research

Gauging user preferences through surveys

We sent out an in-game survey and engaged with the discord community to identify what user preferences were regarding UI themes. These UI themes were quickly mocked up to get a general sense of the genre it represents. We took these results into consideration when determining the general direction of HSP's art style.

User Research

Gauging user preferences through surveys

Modern/Sci-Fi

351 Votes

Classic Arcade

Classic Arcade

272 Votes

Pre-historic Rocky V1

221 Votes

Flat Design

Pre-historic Rocky V1

189 Votes

Pre-historic Patterned

Pre-historic Rocky V1

159 Votes

Pre-historic Rocky V2

Pre-historic Rocky V1

118 Votes

Iterations through time

Evolution of the Home Screen

Among many candidates for the UI theme, the team chose to balance modern and playful elements. Departing from skeuomorphic ocean and rock textures, we aimed to create a more bubbly/toy-ish and modern design that sets itself apart from the previous game.